Archive for the ‘KVHA Resources’ Category

 This is one of our favorites!  We have a few extra copies available – $10 apiece.

Streamkeeper Video The Adopt-A-Stream Foundation,1996. Starring Bill Nye, “The Science Guy”. A video companion The Streamkeeper’s Field Guide. 1997 Winner of Environmental Media’s “Best Educational Video” award, the Streamkeeper is a great training tool. Designed in three parts to pique watershed interest on the part of students and community groups. In Part I, the Science Guy takes the viewer into a watershed and demonstrates the hydrologic cycle, how to define watershed boundaries and how streams flow. Part 2, he introduces viewers to inventorying and monitoring the physical, biological, chemical, as well as social and political characteristics of streams. In Part III, viewers learn how to take action. 26:58 minutes.

FindArticles – The Streamkeeper. – video recording reviews

Sierra, Nov-Dec, 1997, by Lisa Gross

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On October 27th volunteers from all over the watershed took part in Make a Difference Day -“America’s largest day of volunteering”.

* Students from KU’s Center for Community Outreach and KU Marketing Club were organized to do a shoreline clean up and riparian zone tree nut planting at Coon Creek.

* Volunteers for the Kansas Trails Council worked on trails in Camp Ground #1 in the Clinton Lake State Park.

Make A Difference Day

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Community Tool Box at KU

Alison has sent you the following link to a page on The University of Kansas Website:

If you feel this message is in error, please contact webadmin@ku.edu

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Collaboration using Web 2.0

This guide provides K12 educators with a number of ways to use Web 2.0 in their classrooms. (By Quentin D’Souza)


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Wikis in Plain English

Collaboration outside the inbox!

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Can digital technologies and storytelling facilitate community-based education?

Spinning yarns around the digital fire

…Storytelling brings people together in a common perspective, and stretches everyone’s capacity to empathize with others and share experience” [3]….. Collaborative and group–based activities can promote prosocial behavior, or “positive social interaction skills such as cooperation, sharing, kindness, helping, showing affection and verbalizing feelings” [10]…. This increasing awareness of the importance of communities in learning environments includes ways to use computers and technology in order to encourage collaboration [11]. In what ways can digital technologies (in particular the Internet) add new dimensions to dialogue, storytelling, or collaboration?

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